It's fascinating to see how much tooling and reverse engineering fans have managed to create for various systems. This looks very good and tools like emulators and TAS systems are incredible.
It's also interesting to see how much of the developer only systems and documentation has been recreated via reverse engineering. For some consoles I've worked with professionally it's a lot more than I would have thought.
The article mentioned this needed a modified N64 to route the extra debug signals from the cartridge to the CPU. That got me wondering since afaik there are no unused cartridge pins on the N64.
Turns out it's actually a bit more complicated. The Partner-N64 uses some little-used analog input pins (LAUDIO, RAUDIO, VIDEO_SYNC) for this. The modification also requires cutting the lines to the system's DAC chip to work.
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This whole system feels so quirky and fiddly to work with compared to modern dev kits.
https://github.com/HailToDodongo/pyrite64
It's also interesting to see how much of the developer only systems and documentation has been recreated via reverse engineering. For some consoles I've worked with professionally it's a lot more than I would have thought.
Turns out it's actually a bit more complicated. The Partner-N64 uses some little-used analog input pins (LAUDIO, RAUDIO, VIDEO_SYNC) for this. The modification also requires cutting the lines to the system's DAC chip to work.
https://ultra64.ca/tutorials/make-your-own-partner-n64-conso...
Right. On Mobile Safari on first attempt to view the site
https://archive.is/WCnLA